Small Aberration, Chaotic Evil
Armor Class 12 (Natural armor)
Hit Points 27 (6d6 + 6)
Speed 40 ft.
STR
6 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded
Senses Blindsight 60ft(blind beyond this radius), Passive Perception 14
Languages Understands Deep Speech but cannot speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Detect Arcane Energy. The Arcane Devourer knows the location of any and all spellcasters within 100ft of it, even if they are on another plane of existence. 

Actions

Tentacle: Melee weapon attack, +4 to hit, reach 5ft, one target. Hit 7(2d4+2) bludgeoning damage. If the target has spell slots, it must succeed on a DC 14 saving throw or expend a spell slot. The type of save is determined by the target's spellcasting ability. The expended spell slot is the highest level the target has available. The Arcane Devourer regains hit points equal to double the level of the spell slot expended. 

Description

Arcane Devourers are the perfect example of the stereotype of the creatures of the deep caverns of Rhymorra that hunger for magic. They are a small mass of tentacles with a mouth similar to that of a flower. They skulk the deep caverns, searching for magic wielders to feed on. They don't feel or seemingly need anything to survive except the arcane energy that a spellcaster wields. They are often encountered alone, as opposed to creatures like the Arcanamite, making them easy to deal with. 

Habitat: Underdark

Shadowtouched_Rezakiri

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