Medium Swarm of Medium humanoids, Any Alignment
Armor Class 17 (splint)
Hit Points 75 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dust Cover. These units can disappear into the sand for an entire turn if a combat action is available. They reappear within 10 feet of their original location once that turn ends.

Actions

Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Bonus Actions

Flee. If this unit isn't under a status condition or stunned; this unit can Flee up to 200 yards from the battlefield before needing to stop. This requires a movement and combat action.

Description

Dust Bandits in the Mog are comprised of every bandit; mercenary, freelancer and general scum that wasn't proficient enough for an actual outfit. A mild threat.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

Gunz0

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