Dust Cover. These units can disappear into the sand for an entire turn if a combat action is available. They reappear within 10 feet of their original location once that turn ends.
Multiattack. The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Flee. If this unit isn't under a status condition or stunned; this unit can Flee up to 200 yards from the battlefield before needing to stop. This requires a movement and combat action.
Description
Dust Bandits in the Mog are comprised of every bandit; mercenary, freelancer and general scum that wasn't proficient enough for an actual outfit. A mild threat.
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