Huge Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 376 (50d20)
Speed
STR
20 (+5)
DEX
17 (+3)
CON
20 (+5)
INT
15 (+2)
WIS
6 (-2)
CHA
9 (-1)
Saving Throws STR +12
Damage Immunities Acid
Condition Immunities Blinded
Senses Passive Perception 15
Languages --
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Antimagic Cone. The squid’s central eye creates an area of antimagic, as in the Antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the cone faces and whether the cone is active. The area works against the squid’s own eye rays.

 

Actions

 Multi attack. The squid makes 6 Boiling Ray attacks, or 14 Slap Attacks.

Beak. Melee Weapon Attack: +4 to hit, reach 10 ft.,  Hit: 70 (10d6 + 10) [Piercing] damage. 

Boiling Ray. RangedWeapon Attack: +4 to hit, range 80/200 ft., Hit: 86 (8d10+ 6) [Burning] damage.

Slap. Melee Weapon Attack: +4 to hit, reach 40 ft., Hit: 32 (4d6 + 8) [Bludgeoning] damage. 

Reactions

Slap. The squid makes one slap attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underwater

Ameloth

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