Tiny Undead, Lawful Evil
Armor Class 11
Hit Points 13 (3d8)
Speed 0 ft., Fly 40 ft. (hover)
STR
7 (-2)
DEX
17 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 30 ft., Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The skull can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Illumination. The skull sheds dim light in a 15-foot radius.

Actions

Fire Ray. Ranged Spell Attack: +5 to hit, reach 30 ft., one target. Hit: 6 (2d6) fire damage. The target must make a DC 11 Constitution saving throw or become blinded on a failed save until the end of the skull's next turn.

Monster Tags: undead

Tormented

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