Medium Celestial (Shapechanger), Lawful Neutral
Armor Class 19
Hit Points 405 (30d20 + 90)
Speed 30 ft.
STR
20 (+5)
DEX
19 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
24 (+7)
CHA
15 (+2)
Saving Throws STR +12, CON +10, WIS +14
Skills Deception +9, Insight +22, Perception +17
Damage Resistances Lightning, Psychic
Damage Immunities Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Stunned
Senses Truesight 120 ft., Passive Perception 36
Languages Telepathy 300 ft. Can Understand and Speak all Languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Judgement of the Wise (Recharges after a Short or Long Rest). If Odin would be reduced to 0 hit points, his current hit point total instead resets to 350 hit points, he can roll 4d10 and recharge a number of spell slots with value equal to the number rolled, and he regains any expended uses of Legendary Actions. Additionally, Odin can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 33,000 XP (66,000 XP total) for defeating the aspect of Odin after his Judgement of the Wise activates.

Magical Weapons. All Odin's weapon attacks count as magical for the sake of resistance and when he throws Gungnir, it magically returns to him.

Legendary Resistances (3/day). If Odin fails a saving throw, he can choose to succeed instead.

Lord of Wisdom. Odin has the power to concentrate on two spells at once. Whenever he is forced to roll a concentration check, he must roll it for both concentration spells active with the chance to lose both through one attack.

Rune Wand Spellcasting. Odin is a 17th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 22, +15 to hit with spell attacks). Odin has following spells prepared:
Cantrips (at will): Fire Bolt, Lightning Lure, Mage Hand, Ray of Frost 
1st level (4 slots): Armor of Agathys, Command, Magic Missile, Witch Bolt
2nd level (3 slots): Acid Arrow, Heat Metal, Mirror Image, Misty Step
3rd level (3 slots): Counterspell, Erupting Earth, Fly, Wind Wall
4th level (3 slots): Summon Elemental, Fire Shield, Sickening Radiance, Vitriolic Sphere
5th level (2 slots): Cone of Cold, Destructive Wave, Wall of Force
6th level (1 slots): Globe of Invulnerability, Harm
7th level (1 slots): Divine Word, Teleport
8th level (1 slots): Dominate Monster, Earthquake
9th level (1 slots): Power Word Kill

Actions

Multiattack. Odin can make three attacks with Gungnir.

Gungnir. Melee Weapon Attack: +15 to hit, reach 10 ft., range 300/1200ft., 1 target. Hit: 21 (4d6 + 7) piercing damage. 

Bonus Actions

Arcane FighterWhen Odin uses his action to use a cantrip, he can use his bonus action to make a melee attack.

Change Shape. Odin magically transforms into any Humanoid or Beast, while retaining his game statistics (other than his size). This transformation ends if Odin is reduced to 0 hit points or if he uses a bonus action to end it.

Legendary Actions

Odin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Odin regains spent legendary actions at the start of his turn.

Attack. Odin makes one attack with Gungnir.

Inspire Berserker. Odin chooses one creature he can see within 60ft of him. That target must succeed on a DC 20 wisdom saving throw or go into a Berserker rage. The raging creature immediately makes a melee attack against a random creature within 5ft of them, with the attack being made at advantage.

Fear of Gungnir (Costs 2 Actions). Odin raises his spear into the air, forcing every creature within 60ft of him to roll a DC 20 wisdom saving throw. On a failure, they take 10 (3d6) psychic damage and become frightened

Mythic Actions

If Odin's Judgement of the Wise trait has activated in the last hour, he can use the options below as legendary actions.

Cast Spell. Odin can cast a spell of 4th level or lower that takes 1 action to cast.

Steal Wisdom (Costs 3 Actions). Odin can target one creature he can see within 120ft. That creature must succeed on a DC 20 Wisdom saving throw or have their Wisdom score reduced to 3 (-4). The difference is added to Odin's own Wisdom where any additional Wisdom over 40 (+15) deals 11 (2d10) psychic damage to Odin, ignoring his resistance.

DrOdinson30

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