Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 17 (chain shirt, shield)
Hit Points 95 (10d8 + 20)
Speed 30 ft.
STR
17 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Intimidation +2, Stealth +6, Survival +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Heart of Hruggek. The bugbear has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Shoot From Cover. As a bonus action the bugbear can take the hide action. If it does this in snow, it gains advantage on the stealth check.

Insulated. These Bugbears have advantage when making saving throws against cold.

Hunting Party.  The Bugbear has advantage on an attack roll against a creature if at least one of the Bugbears allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The bugbear makes two melee or ranged attacks.

Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 5) piercing damage at range.

Quaff health potion. Action. Recharge 5-6. When the bugbear uses this action, it recovers 2d8+2 hit points. 

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

thegameacademy

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