Gargantuan Fiend (Titan), Typically Chaotic Evil
Armor Class 23 (natural armor)
Hit Points 542 (35d10 + 350)
Speed 50 ft.
STR
30 (+10)
DEX
21 (+5)
CON
30 (+10)
INT
21 (+5)
WIS
22 (+6)
CHA
27 (+8)
Saving Throws STR +19, CON +19, WIS +15
Skills Arcana +17, Deception +15, History +12, Perception +9
Damage Resistances Cold, Fire, Lightning
Damage Immunities Bludgeoning, Piercing, Poison; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Truesight 120 ft., Passive Perception 25
Languages Abyssal, Infernal, Telepathy 120 ft. All, Telepath 120ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (4/Day). If the avatar fails a saving throw, it can choose to succeed instead.

Aura of Conquest. Any hostile creature that starts its turn within 30 feet of the avatar takes 10 (3d6) psychic damage and must succeed on a DC 27 Wisdom saving throw or be frightened for 1 minute. This effect ignores immunity to being frightened. A creature can repeat the saving at the end of each of its turns, ending the effect on itself on a success, the creature is immune to being frightened by this effect for the next 24 hours.

Deadly Critical. The avatar scores a critical hit on a roll of 19 or 20 and rolls the damage dice three times, instead of twice

Magic Resistance. The avatar has advantage on saving throws against spells and other magical effects. 

Standing Leap. The avatar's long and high jumps are up to 50 feet, with or without a running start

 

Actions

Multiattack. The avatar uses Crushing Command, if available, and then makes four Black Hand of Bane attacks. If all four attacks hit the same target, the target also takes 22 (5d8) psychic damage and must succeed on a DC 22 Constitution saving throw or be stunned until the end of the target's next turn. 

Black Hand of Bane. Melee Weapon Attack: +19 to hit, reach 15 ft. , one target. Hit: 18 (3d12 + 10) force damage. 

Crushing Command.  (Recharge 5-6). Crushing force erupts from the avatar's guantlet before he slams it into the ground. Each Creature in a 50-foot-radius, 200-foot-high cylinder centered on the avatar must succeed on a DC 25 Strength saving throw or be pulled 20 feet towards the avatar. An airborne creature affected by this effect instantly falls. Each creature  within 20 feel of the avatar must succeed on a DC 26 Dexterity saving throw or take 55 (10d10) bludgeoning damage and fall prone. On a successful save, a creature takes half as much damage and doesn't fall prone

Legendary Actions

The avatar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The avatar regains spent legendary actions at the start of its turn.

Black Hand of Bane. . The avatar makes one Black Hand of Bane attack. If this attack hits, the target is algo grappled (escape DC 20) regardless of size. 

Meteor Backbreaker (Costs 2 Actions). The avatar leaps through the air, crashing down at a point he can see within 50 feet of him. Each creature the avatar is grappling is carried with him and slammed on impact, becoming prone and taking 7 (2d6) bludgeoning damage for every 10 feet the avatar traveled. The avatar then releases its grapples.

Provoke Rage (Costs 3 Actions). Each creature within 60 feet of the avatar must succeed on a DC 25 Wisdom saving throw or use its reaction to make a melee weapon attack against a random creature within reach. If no creatures are within reach, it makes a ranged weapon attack against a random creature within range, throwing its weapon if necessary. 

EricT

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