Heavy. The apatosaurus has advantage on Strength saving throws against being knocked prone.
Herbivore. The apatosaurus is peaceful until attacked.
Multiattack. The apatosaurus can make two tail attacks and one stomp attack, or 1 tail attack and 1 slam attack.
Slam. Melee Weapon Attack: +12 to hit, reach 20 ft., 1 target. Hit: 28 (5d6 + 12) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Tail. Melee Weapon Attack: +10 to hit, reach 30 ft., 1 target. Hit: 18 (3d6 + 8) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Stomp. Melee Weapon Attack: +10 to hit, range 10 ft., 1 target. Hit: 26 (4d8 + 6) bludgeoning damage. All creatures within a 10 ft. radius of the stomp must succeed on a DC 18 Dexterity saving throw, taking 8 (2d4 + 4) bludgeoning damage and being knocked prone on a failed save, or taking half as much damage on a success.
Description
The apatosaurus is an herbivorous dinosaur that has a long neck that helps it eat from high treetops. Because of its sheer size, only advanced hunters, like a Tyrannosaurus Rex, would have a chance to take down this dinosaur. It is peaceful when not being attacked, but when it is, it can be very dangerous. It is very heavy, so it would be dangerous to get near its feet, and it also has a long tail that it uses to defend itself from predators.
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