Medium Beast, Unaligned
Armor Class 13
Hit Points 38 (7d8 + 7)
Speed 60 ft.
STR
11 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +3, Stealth +5
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the gazelle moves at least 20 feet straight toward a target and then hits it with a ram attack, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Panic. The gazelle can take the Dash as a bonus action in its turn.

Sure-Footed. The gazelle has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d6) bludgeoning damage.

Hooves. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 prone creature. Hit: 5 (2d4) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: DesertMountain

DrSpaceLikeHallSpaceAndSuch

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