Dark Devotion. The zealot has advantage on saving throws against being charmed or frightened.
Spellcasting. The zealot is a 2th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The zealot has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): command, inflict wounds, grease
Summon Swarm. Once per day a zealot can summon two of the same swarm monster type creatures below CR 1 .
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Description
Zealots are often part of a cult's hierarchy and sit below fanatic's, often caring little for there fellow members they strive only to achieve their cults goals with the help of there summons to get the job done.
Comments