Bonesense. The skeleton can pinpoint by scent the location of any creature with bones within 20ft. It does not suffer disadvantage for attacking a creature with bones that it cannot see.
Multiattack. The skeleton makes two melee attacks.
Crushing Maul. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Each other creature within 5 feet of the target must succeed on a DC 16 Dex save or take half the attack damage dealt as the maul swings wide.
Claw Snatch. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target is grappled (escape DC 16).
Ragdoll Smash (Recharge 5-6) The skeleton repeatedly slams a grappled creature into the ground, forcing it to suceed on a DC 16 Con save or take 36 (8d8) bludgeoning damage and be blinded until the end of the Bonecrusher's next turn or take half on a success.
Description
Bonecrusher Skeleton Tactics
Bonecrusher skeletons open with their Crushing Maul, swinging at the tightest concentration of foes. Once its enemies begin to spread out, it swaps out one of its attacks with it claw snatch, then on the following turn uses its ragdoll smash.
Lair and Lair Actions
Bonecrusher Skeleton Lore
Arcana DC 15: Bonecrusher is a term variously used for the reanimated skeletons of ogres and giants, though the name is often quite apt, as bonecrushers often lack the reticence that some other skeletons seem to show toward wielding bludgeoning weapons.
History DC 15: Despite their undeniable utility, bonecrushers are rarely employed by necromancers on any but an extremely short term basis, as a giant clan that catches word of their dead being defiled will stop at nothing to repay the insult.
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Posted May 2, 2023Originally taken from Oh Hi Mark here https://homebrewery.naturalcrit.com/share/1BPiqQxruIyXi_F3fjhK2L3mL_wXXz4KNwwx8AHLNOu0U