Keen Senses. The Pseudodragon has an advantage on Wisdom (Perception) checks.
Magic Resistance. The Pseudodragon has an advantage on saving throws against spells and other magical effects.
Telepathy. The Pseudodragon can magically communicate ideas, emotions, and images telepathically with any creature they have made contact with.
Invisibility. Once a day, the Pseudodragon can become invisible for a duration of 1 minute.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Description
The Air Pseudodragon receives its nourishment through love and affection rather than physical matter.
Air Pseudodragons are playful but shy. They prefer to avoid conflict, but will fiercely defend those they are loyal to.
These Pseduodragons are best suited as animal companions. They will level up as the player levels up. Though fantastic companions, Air Pseudodragons are quite self-sufficient creatures and are capable of independence.
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