Tiny Dragon, Neutral Good
Armor Class 14 (natural armor)
Hit Points 15 (2d6 + 2)
Speed 15 ft., Fly 60 ft.
STR
7 (-2)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws WIS +3
Skills Perception +3, Stealth +4
Damage Resistances Fire
Condition Immunities Charmed
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages Understands Common and Draconic but can't speak them.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Senses. The Pseudodragon has an advantage on Wisdom (Perception) checks.

Magic Resistance. The Pseudodragon has an advantage on saving throws against spells and other magical effects.

Telepathy. The Pseudodragon can magically communicate ideas, emotions, and images telepathically with any creature they have made contact with.

Invisibility. Once a day, the Pseudodragon can become invisible for a duration of 1 minute.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

 

Description

The Air Pseudodragon receives its nourishment through love and affection rather than physical matter.

Air Pseudodragons are playful but shy. They prefer to avoid conflict, but will fiercely defend those they are loyal to. 

These Pseduodragons are best suited as animal companions. They will level up as the player levels up. Though fantastic companions, Air Pseudodragons are quite self-sufficient creatures and are capable of independence. 

 

Habitat: CoastalDesertForestHillMountainUrban

culinaryfox47

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