Large Elemental, Typically Lawful Neutral
Armor Class 13 Natural Flow
Hit Points 110 (9d10 + 20)
Speed
STR
15 (+2)
DEX
16 (+3)
CON
13 (+1)
INT
18 (+4)
WIS
20 (+5)
CHA
14 (+2)
Saving Throws WIS +8
Damage Immunities Necrotic
Condition Immunities Grappled
Senses Passive Perception 20
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Watery Grave (Revealed): Any necrotic damage dealt to Agureil the Prophet will be rebounded and doubled.

*Encapsulate: Encapsulated enemies are removed from combat but cannot receive damage. They can be freed by any contact with the Encapsulation device.

Actions

Water Twister: +3 to hit, reach 20ft., Hit: 3d4

Water Slice: +2 to hit, reach 10ft., Hit: 1d10

Bulbous Blast (Ranged): reach 40 ft., Hit: Encapsulate*

Legendary Actions

Foretell (2 Actions): Until her next turn, Augriel the Prophet and allies within 15 feet gain an additional 1d6 to avoid attacks.

Description

Agureil resides in the Pond of Wisdom located in her temple. When she emerges, she appears as a twisting column of water with a face. The mouth of this face does not move when she speaks, making her unsettling to communicate with.

EightBrother

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