Small Construct, Neutral Evil
Armor Class 10 Natural Armor
Hit Points 4 (1d4 + 2)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
10 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
8 (-1)
Damage Vulnerabilities Bludgeoning, Piercing, Slashing
Damage Resistances Poison
Condition Immunities Blinded, Deafened, Poisoned
Senses Passive Perception 1
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Bad apple. When the apple golem dies it turns into a regular apple but it's poisoned. If something eats the apple it becomes poisoned for 2d6 hours. 

 

Actions

Hunger of madness. If a creature is in a 5 foot radius of the Apple golem they become charmed by the apple golem until there next turn.

Applunch. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 + 1) bludgeoning damage. 

Description

The first apple golem appeared when someone wished for their apples to be full of life. The wish was taken too seriously and the apple actually came to life. Very soon they spread like wild fire jumping through random portals and corrupting more and more apples. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestUrban

UnusualComrade

Comments

Posts Quoted:
Reply
Clear All Quotes