Legendary Resistance (4/day). When the Angel of Judgement fails a saving throw, it may choose to succeed instead.
Magical Resistance. The Angel of Judgement has advantage against spells and other magical effects.
Enlightened Magic. All spells cast by the Angel of Judgement are considered as one level higher than its normal level.
Angel's Halo. The Angel of Judgement has a halo that sheds bright light in a 15-foot radius and dim light for an additional 15 feet. The halo gives the angel advantage on Charisma (Persuasion) checks made to interact with good creatures and Charisma (Intimidation) checks made to interact with evil creatures. In addition, fiends and undead within the halo’s bright light make attack rolls against the Angel of Judgement with disadvantage.
Truth Seer. The Angel of Judgement has advantage on all Wisdom (Insight) checks.
Seven Sacred Swords. The Angel of Judgement has 7 sentient greatswords that follow him where he goes. These swords have the statistics of a draconic shard, except their creature type is celestial, they cannot use their Legendary Actions, and they cannot leave the greatswords they inhabit. They disappear if they hit 0 hit points and can be reformed after 7 days.
Spellcasting. The Angel of Judgement is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 27, +19 to hit with spell attacks). The Angel of Judgement can cast the following Cleric spells without material components:
at will: command, zone of truth, commune
1/day each: forbiddance (as an action), divine word, holy aura, true resurrection
Multiattack. The Angel of Judgement makes two attacks with its Greatsword.
Greatsword. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 23 (3d8 + 11) slashing damage plus 20 (5d8) radiant damage. If this sword its a creature of evil alignment, that creature must make a DC 19 Constitution saving throw or be blinded until the end of its next turn.
Teleport. The Angel of Judgement teleports to an unoccupied space it can see within 120ft of it.
Savor's Grace. When the Angel of Judgement drops to 0 hit points, it can use its reaction to sacrifice one of its sentient swords that is within 120 feet of it to regain a number of hit points equal to that swords current hit points.
The Angel of Judgement can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Angel of Judgement regains spent legendary actions at the start of its turn.
Attack. The Angel of Judgement makes a melee attack.
Cast a Spell (Costs 2 Actions). The Angel of Judgement casts an at will spell.
Searing Radiance (Costs 3 Actions). The Angel of Judgement bursts with radiance in a 60 foot radius around it. Any creature of the angels choice in that area must make a DC 19 Constitution saving throw, taking 55 (10d10) radiant damage, or half as much on a successful save.
Description
The Angel of Judgement sent down to vanish the wicked and unjust. Only sent to combat the vilest enemies of the gods. An angel clad in plate from head to toe and wielding a spectral long sword in his hand followed by 7 floating sentient floating great swords named after each of the 7 virtues.
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