Medium Celestial, Lawful Good
Armor Class 19 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft., Fly 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws CON +6, WIS +8, CHA +7
Damage Resistances Radiant
Damage Immunities Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. Ashe's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:

At will: detect evil and good, detect magic, detect thoughts

3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield

1/day each: dream, greater restoration, scrying

Magic Weapons. Ashe's weapon attacks are magical.

Shielded Mind. Ashe is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

Celestial Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Radiant Blast. Ranged Weapon Attack: +10 to hit, range 120 ft., one target. Hit: 22 (4d8 + 4) radiant damage.

 

Habitat: DesertForestGrasslandUrban

daveliterally

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