Keen Smell. The armadillo has advantage on Wisdom (Perception) checks that rely on smell.
Scale Armor Defense. As an action, the armadillo can curl into a ball to gain a +3 bonus to AC and advantage on Constitution saving throws. While in a ball, the armadillo's speed is 0, and has disadvantage on Dexterity saving throws and they can't take reactions. The armadillo can uncurl from a ball as a bonus action.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 2 (1d4) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.
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