Tiny Beast, Unaligned
Armor Class 13 (natural armor)
Hit Points 5 (1d6 + 2)
Speed 20 ft., Burrow 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The armadillo has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Scale Armor Defense. As an action, the armadillo can curl into a ball to gain a +3 bonus to AC and advantage on Constitution saving throws. While in a ball, the armadillo's speed is 0, and has disadvantage on Dexterity saving throws and they can't take reactions. The armadillo can uncurl from a ball as a bonus action.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 2 (1d4) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Monster Tags: Misc Creature

Habitat: DesertForest

Jordie14K

Comments

Posts Quoted:
Reply
Clear All Quotes