Parasitic infection. Whenever a creature is hit with a melee attack by the assimilated human, it must succeed DC 12 constitution saving throw or be infected with COTH. If it succeeds, It is immune to the assimilated human’s parasitic infection for the next twenty four hours.
Parasitic host. When the assimilated human dies, too roll a d20. On a 1-10, nothing happens. On a 10-14, an assimilated human head appears on the space the assimilated human occupied. On a 14-18, two buglins appear. On a 19 or 20, a stage 1 beacon appears.
Parasitic hive mind. The assimilated human can psychically communicate with any other creature with this ability within 200 feet.
Bite: Melee Weapon Attack: +3 to hit, reach 5ft., 1 target. Hit: 5(2d4 + 1) piercing damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A diseased, deformed wolf like creature. The fur on its back is falling out, and patches in the front are also gone. Red pustules and open sores cover its skin. It’s eyes sockets are hollowed out craters, sitting right above a gaping maw full of crooked teeth.
It rabidly attacks anything that it detects, without regard for its own life. It ignores all but the most catastrophic injuries, completely immune to pain or shock.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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