Armor Class
10
Normal armor
Hit Points
1
(1d4 - 3)
Speed
20 ft., Climb 5 ft., Swim 0 ft. After swimming chinchilla must make a constitution saving throw DC 10 every day for a month, if not chinchilla gets a random illness.
STR
2
(-4)
DEX
11
(+0)
CON
4
(-3)
INT
2
(-4)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Fire
Damage Resistances
Cold
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Urinate. Ranged Weapon Attack:+0 to hit, reach 5 ft., one target. Hit: 1d6-4 acid damage.
Reactions
Fur Loss. The rat gets advantage on dexterity (Acrobatics) checks against being grappled.
Comments