Armor Class
18
(natural armor)
Hit Points
60
(8d8 + 8)
Speed
30 ft.
STR
18
(+4)
DEX
13
(+1)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
1
(-5)
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 4
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Magical Resistance. The Knight has advantage on saving throws against spells and other magical effects
Necrotic Resistance. The Knight is Immune to all Necromancy spells
Actions
Multiattack. The Knight makes two Greatsword attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage plus 1d4 necrotic damage
Necrotic Touch. Melee Spell Attack: +1 to hit, reach 5ft., one creature. Hit: 2d10 necrotic damage
Bonus Actions
Undying Recovery. Once per day the Knight can regain hit points equal to 1d20
Teleport. Twice per day the Knight can teleport up to 30 feet to an unoccupied space it can see.
Comments