Medium Construct, Neutral
Armor Class 18 (natural armor)
Hit Points 60 (8d8 + 8)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
1 (-5)
Damage Immunities Necrotic, Poison
Senses Blindsight 30 ft. (blind beyond this radius), Passive Perception 4
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magical Resistance. The Knight has advantage on saving throws against spells and other magical effects

Necrotic Resistance. The Knight is Immune to all Necromancy spells

Actions

Multiattack. The Knight makes two Greatsword attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d6 + 4 slashing damage plus 1d4 necrotic damage

Necrotic Touch. Melee Spell Attack: +1 to hit, reach 5ft., one creature. Hit: 2d10 necrotic damage 

Bonus Actions

Undying Recovery. Once per day the Knight can regain hit points equal to 1d20

Teleport. Twice per day the Knight can teleport up to 30 feet to an unoccupied space it can see.

t4_tekna

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