Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Blinded, Frightened, Poisoned
Senses
Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Fire aversion. Any fire damage dealt to the commoner removes its ability to transmit the plague.
Concealment. The commoner can use 2 actions to reform itself to make it appear as if it isn't infected.
Actions
Tentacles. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) poison damage. The target has to make a DC 7 constitution saving throw or become infected with the plague.
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