Medium Dragon, Any Lawful Alignment
Armor Class 17
Hit Points 75 (7d12 + 40)
Speed 60 ft., Fly 60 ft., Walk 30 ft., Climb 20 ft., Climb 20 ft.
STR
14 (+2)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws CON +7, CHA +3
Skills Deception +16, Insight +14, Perception +14, Persuasion +16, Stealth +12
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Blindsight, Darkvision, Tremorsense, Passive Perception 15
Languages Draconic, Druidic, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multi-atttack: you can make one cursed Bite and one gripping Vine attack.

Cursed Bite: natural weapon attack: +3 to hit, reach 5 ft., # target. Hit: 5 (1d6 + 3) [necrotic] damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against the curse or become cursed until the curse is removed. Every hour that elapses, the target must repeat the saving throw, reducing its hit point maximum by 3 (1d6) on a failure. The curse no longer reduces hit point maximum on a success. The target dies if the curse reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the curse is removed. The curse may be removed at a temple for 500 gp, with remove Curse, or with similar magic.

Gripping Vine. Weapon Attack: +3 to hit, range 20/40 ft., 1 target. Hit: 8 (2d4 + 3) [bludgeoning] damage.

 

 

Mind-binding Breath: Breath weapon, recharges on a 6 on a d6 roll: The dragon breathes a cone of sickly sweet air in a 30 foot cone. Every creature in the cone must make a DC 12 intelligence saving throw. On a failure:

The breath crafts an illusion that takes root in the mind of the target. The phantasm includes sound, temperature, and other stimuli, also evident only to the creature. The target believes it is in melee with the dragon, and will take 3 (1d6) [psychic] damage each turn as the mind fully so believes the illusion that it takes damage. 

The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. If the check succeeds, the target realizes that the phantasm is an illusion, and the effect ends.

 

Bonus Actions

Roots unto the depths: you can move a creature this dragon hit with its gripping Vine attack, calculate the distance of how far this creature was from its target when it launched the attack. Then push the creature in a straight line in any direction the difference between the distance of yourself and them when you attacked, from the total extended range attack. 

Reactions

Extra Bite. When this creature is is attacked:  it can cause any creature it has cursed that is Within range one of the dragon's senses to make a weapon attack on a target of the dragon's choice.

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2023 2:11:58 AM
8
0
1
Coming Soon
5/4/2023 1:05:03 AM
15
1
2
Coming Soon

Monster Tags: abberation

Habitat: GrasslandUnderdarkUrban

PeveiPoker

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