Armor Class
18
Natural armor
Hit Points
14
(3d6 + 3)
Speed
STR
7
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
6
(-2)
WIS
16
(+3)
CHA
14
(+2)
Saving Throws
WIS +5, CHA +4
Damage Resistances
Psychic
Condition Immunities
Charmed
Senses
Passive Perception 19
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Pseudo Kidnapping. As an action Billiam is able to make up to two creatures within 50ft of him feel lost. The targets must succeed on a DC 15 Charisma saving throw, on a failure the creatures are blinded. This effect lasts for 1 minute in which billiam must concentrate on this effect which takes his action bonus action and reaction to maintain. On a success the target creatures take 1d4 psychic damage.
Comments