Tiny Monstrosity, Lawful Evil
Armor Class 18 Natural armor
Hit Points 14 (3d6 + 3)
Speed
STR
7 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws WIS +5, CHA +4
Damage Resistances Psychic
Condition Immunities Charmed
Senses Passive Perception 19
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Pseudo Kidnapping. As an action Billiam is able to make up to two creatures within 50ft of him feel lost. The targets must succeed on a DC 15 Charisma saving throw, on a failure the creatures are blinded. This effect lasts for 1 minute in which billiam must concentrate on this effect which takes his action bonus action and reaction to maintain. On a success the target creatures take 1d4 psychic damage.

Habitat: SwampUnderdarkUrban

Canneli_Bean

Comments

Posts Quoted:
Reply
Clear All Quotes