Huge Beast, Unaligned
Armor Class 16
Hit Points 935 (55d12 + 650)
Speed 80 ft., Climb 80 ft.
STR
30 (+10)
DEX
22 (+6)
CON
30 (+10)
INT
7 (-2)
WIS
20 (+5)
CHA
7 (-2)
Saving Throws STR +19, DEX +15, CON +19
Skills Athletics +28, Intimidation +16, Perception +23
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Blindsight 30, Unknown Can Smell and know the exact location of any creature within 1 mile, Passive Perception 33
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Invulnerability III.  1/4 Damage from all sources

Impact. 12d6 extra damage once per turn

Alacrity II. Can dash, disengage, dodge, or hide as a Bonus Action. Can take a single action of your choice as a bonus action (not multiattack)

Sharp Senses I. Blindsight out 30 feet

Keen III. 14-20 Crit Range

Multi-Attack II. 2 More Attacks

Precision I. Bonus +5 to all attacks

Magic Fists. All Attacks are magic

Actions

Multiattack. The ape makes 6 fist attacks.

Fist. Melee Weapon Attack: +27 to hit, reach 10 ft., one target. Hit: 53 (6d10 + 13) bludgeoning damage.

Rock. Ranged Weapon Attack: +27{"diceNotation":"1d20+27","rollType":"to hit","rollAction":"Rock"} to hit, range 50/100 ft., one target. Hit: 53 (10d6 + 13) bludgeoning damage.

Massacre (Recharge 5–6). The creature makes a single weapon attack against a target of its choice within reach or range of one of its weapons. On a successful hit, the target takes additional necrotic damage equal to the target’s missing hit points.

Primal Cry. The creature emits a ferocious war cry which can be heard by creatures up to 1 mile away. Enemy creatures that can hear the cry must succeed on a DC 26saving throw or be permanently frightened or be frightened until they do not have line of sight to the bloodsworn creature, whichever is longer.

Bonus Actions

Gore-soaked Triumph. When the creature deals damage with a weapon attack, it can immediately take a bonus action to gain temporary hit points equal to the damage dealt. These temporary hit points last until the creature finishes a short or long rest.

Monster Tags: Misc Creature

Habitat: Forest

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