Armor Class
12
Hit Points
1
(1d4 - 1)
Speed
5 ft., Fly 60 ft.
STR
3
(-4)
DEX
15
(+2)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Senses
Darkvision 120 ft., Passive Perception 15
Languages
Telepathy can convey emotions --
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+2 slashing damage.
Stare. The creepy owl stares at its target. The creature must make a DC 12 saving throw or have the fear condition for 1 minute. The creature can repeat this save on each of its turns.
Description
The creepy owl is a regular owl... aside from the weirdly humanoid eyes.
Comments