Keen Smell. The cave lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The cave lion has advantage on an attack roll against a creature if at least one of the cave lion's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce. If the cave lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the cave lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the cave lion can long jump up to 25 feet.
Languages. Cave lions can understand Common, and Leonin but can not speak.
Darkvision. The cave lion can see in dim light within 60 feet of itself as if it were bright light and in darkness as if it were dim light. It can't discern color in darkness, only shades of gray.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Daunting Roar. As a bonus action, a cave lion can let out an especially menacing roar. Creatures of it's choice within 30 feet of you that can hear it must succeed on a Wisdom saving throw or become frightened of it until the end of it's next turn. The DC of the save equals 8+ it's Constitution modifier. Once this trait is used, it can not be used until after a short or long rest.
Previous Versions
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Coming Soon
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