Huge Elemental, Unaligned
Armor Class 14 (natural armor)
Hit Points 95 (10d12 + 30)
Speed 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
4 (-3)
Skills Stealth +10
Damage Immunities Poison
Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Immutable Form. The Crystalline Monstrosity is immune to any spell or effect that would alter its form.

Actions

Multiattack. The Crystaline Monstrosity can make two attacks: one with its slam and one with its crystal spike. 

Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.

Crystal Spike. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 15 (3d8 + 2) piercing damage.

Bonus Actions

Crystal Shards. As a bonus action, the Crystalline Monstrosity can shed sharp crystal shards from its body in a 10-foot radius. Each creature in the area must make a DC 13 Dexterity saving throw, taking 6 (2d6) slashing damage on a failed save, or half as much damage on a successful one.

Reactions

Reactive Crystal Shield. Whenever the Crystalline Monstrosity takes damage from a melee attack, it can use its reaction to create a temporary shield of crystalline energy, giving it resistance to all damage from that attack.

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2023 1:55:18 PM
5
1
1.0
Coming Soon

Habitat: ArcticMountainUnderdark

Lagforce

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