Spellcasting.
1st level (4 slots): Animal Friendship, Beast Bond, Detect Magic, Detect Poison and Disease, Hunter's Mark, Jump, Longstrider, Speak with Animals
2nd level (3 slots): Animal Messenger, Silence
3rd level (3 slots): Nondetection
4th level (3 slots):
5th levle (2 slots):
Colossus Slayer (Special)
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its HP maximum.
Foe Slayer (Special)
Once on each of your turns, you can add +2 to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature after the roll but before knowing its effects.
Gunner (No Action)
Being within 5 ft. of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
Hide in Plain Sight (1 Minute)
You can spend 1 minute creating camouflage for yourself from naturally occurring materials. Once you are camouflaged, you can try to hide by pressing yourself up against a solid surface to gain a +10 bonus to Stealth checks as long as you remain there without moving or taking actions.
Slasher: Critical Hit (Special)
When you score a critical hit that deals slashing damage to a creature, you grievously wound it. Until the start of your next turn, the target has disadvantage on all attack rolls.
Slasher: Reduce Speed (Special)
Once per turn when you hit a creature with an attack that deals slashing damage, you can reduce the speed of the target by 10 ft., until the start of your next turn.
Revolver, +3 (+14, 2d8+8)
Primeval Awareness
Unarmed Strike
Actions in Combat
Two-Weapon Fighting
Spells
Hunter's Mark (1st)
Longtooth Form: Fangs
When you shift and as a bonus action while shifted, you can use your fangs to make an unarmed strike. If you hit, you deal 1d6+2 piercing damage.
Shift
As a bonus action, you can shift and assume a more bestial form and gain 12 temporary hit points. Your transformation lasts for 1 minute, until you die, or until you revert using a bonus action. You can shift 6 times per long rest.
Vanish
You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.
Previous Versions
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Coming Soon
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