Medium Construct (Warforged), Neutral Good
Armor Class 30 (mage armor)
Hit Points 60 (8d6 + 2000)
Speed 30 ft., Climb 30 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Perception +6
Damage Resistances All
Senses Darkvision 120 ft., Passive Perception 16
Languages Thri-kreen, Ziklight
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Presence Skill:
Na presença de Astaroth o tempo é irregular então quando o player se move vai ter que rolar um d20 se for +10 o player tem de rolar um d10 e adicionar isso ao valor do seu movimento. Se for -10 vai ter que rolar o d10 e subtrair.
Se rolar 10 o movimento não é modificado.

God Ruler:
Astaroth não leva dano real, ele apenas luta com inimigos que escolhe a dedo como desafio até estar satisfeito, sendo então o hp dele o contador de satisfação. 

Actions

Time shuffle:
Astaroth pode envelhecer ou rejuvenescer os players, 1d20 e retira 1 ponto dos stats.

Time warp:
Astaroth pode teleportar-se a cada 2 turnos.

Time slash:
Astaroth dispara rajadas da espada "Minute" que dão dano e paralisão o player no tempo.

"Time is absolute and I am time."
Pode dobrar o tempo em geral à sua vontade.

Time possibility:
Astaroth cria dois clones
1 passado: O clone age como se tivesse rolado um 1 natural abrindo oportunidades para todos os outros players, com range, o atacarem.
1 futuro: O clone age como se tivesse rolado perfeitamente atacando todos os players, com critico.
E ainda pode atacar normalmente com o corpo original.
No fim Astaroth consome os dois clones, leva com o dano causado no passado.

 

Legendary Actions

Astaroth ataca sempre com uma das três armas entre os turnos dos players.

Mythic Actions

No inicio de cada confronto Astaroth inicia um cronometro no relogio das suas costas que dura 20 Rounds. De 4 em 4 rounds o relógio é descrito aos players em RP. Ao fim dos 20 rounds o relógio volta à posição inicial e todo o dano que Astaroth causou nesses 20 rounds volta a repetir-se.

Description

Clockwork horrors are ruthless insectile automatons— eldritch machines encased in adamantine or some other precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication and will stop at nothing to create new clockwork horrors. The time it takes for a clockwork horror to build another of its kind, assuming it has the requisite materials, is approximately ten days.

The body of a clockwork horror is about two feet in diameter, but the legs give it an overall diameter of four feet. Embedded in the front of its head is a crystal that enables the clockwork horror to see.

Clockwork horrors communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides clockwork horrors can learn this blinking light code, which is called Ziklight.

When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.

When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eye degrade rapidly until nothing is left but a small heap of glittering dust.

fernandomiguelprata

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