Fiery Defense. A creature that touches the bear elemental or hits it with a melee attack while within 5 feet of they must make a DC-16 Dexterity saving throw or take 6 (1d12) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 6 (1d12) fire damage at the start of each of its turns.
Illumination. The bear elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet
Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Water Susceptibility. For every 5 feet the bear elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The bear elemental makes two attacks: one with its bite and one with its claw.
Fiery Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage, as well as 6 (1d12) fire damage. If the target is a flammable object it ignites. If the target is a creature however, they must make a DC-16 Dexterity saving throw or take 6 (1d12) fire damage and catch fire;. Until a creature takes an action to douse the fire, the target takes 6 (1d12) fire damage at the start of each of its turns.
Magma Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d12) magical slashing damage and 12 (2d6 + 5) Fire damage.
Previous Versions
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5/4/2023 7:08:10 PM
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1
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Coming Soon
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