Large Beast, Unaligned
Armor Class 12 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Grappled, Poisoned
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fiery Defense. A creature that touches the bear elemental or hits it with a melee attack while within 5 feet of they must make a DC-16 Dexterity saving throw or take 6 (1d12) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 6 (1d12) fire damage at the start of each of its turns.

Illumination. The bear elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Water Susceptibility. For every 5 feet the bear elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

 

Actions

Multiattack. The bear elemental makes two attacks: one with its bite and one with its claw.

Fiery Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+5) piercing damage, as well as 6 (1d12) fire damage. If the target is a flammable object it ignites. If the target is a creature however, they must make a DC-16 Dexterity saving throw or take 6 (1d12) fire damage and catch fire;. Until a creature takes an action to douse the fire, the target takes 6 (1d12) fire damage at the start of each of its turns.

Magma Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d12) magical slashing damage and 12 (2d6 + 5) Fire damage.

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2023 7:08:10 PM
3
1
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Coming Soon

Monster Tags: Misc CreatureElemental

oofoff_the_bastard

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