Tiny Construct (Mind Flayer), Lawful Evil
Armor Class 18 Natural armor
Hit Points 32 (8d4 + 8)
Speed 40 ft.
STR
6 (-2)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2, Stealth +4
Damage Vulnerabilities Lightning
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 12
Languages Deep Speech understands but can't speak, Telepathy 60 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Detect Sentience. The Conversion orbs can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers.

Actions

Multi-attack. The Conversion orbs makes three attacks with its barbs and uses Devour Intellect.

Barbs. Mele weapon attack. +6 to hit. 2D4+4 piercing damage. On hit orb is connected to the target. If three barbs are connected then the orb can use Body Thief instead of Devour intellect.

Brain Wipe. The Conversion orbs targets one creature that it is connected to that has a brain. The target must succeed on a DC 16 Intelligence saving throw against this magic or take 3D6 psychic damage. If this damage exceeds the intelligence of the target the target is stunned and its intelligence is 1. This effect lasts until the creature regains 1 or more points of health.

Body Thief. The Conversion orbs initiates an Intelligence contest with an humanoid within 5 feet of it . If it wins the contest, the conversion orb climbs into the targets body and takes control of the targets brain. While inside a creature, the Conversion Orb has total cover against attacks and other effects originating outside its host. See Conversion Orb Afflicted...

 

 

Monster Tags: Mind Flayer

StoryTellerLife

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