Detect Sentience. The Conversion orbs can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers.
Multi-attack. The Conversion orbs makes three attacks with its barbs and uses Devour Intellect.
Barbs. Mele weapon attack. +6 to hit. 2D4+4 piercing damage. On hit orb is connected to the target. If three barbs are connected then the orb can use Body Thief instead of Devour intellect.
Brain Wipe. The Conversion orbs targets one creature that it is connected to that has a brain. The target must succeed on a DC 16 Intelligence saving throw against this magic or take 3D6 psychic damage. If this damage exceeds the intelligence of the target the target is stunned and its intelligence is 1. This effect lasts until the creature regains 1 or more points of health.
Body Thief. The Conversion orbs initiates an Intelligence contest with an humanoid within 5 feet of it . If it wins the contest, the conversion orb climbs into the targets body and takes control of the targets brain. While inside a creature, the Conversion Orb has total cover against attacks and other effects originating outside its host. See Conversion Orb Afflicted...
Comments