Expert Climber. When making a check to climb a difficult surface, Chatturs can make a Dexterity (Acrobatics) check instead of a Strength (Athletics) check.
Multiattack. The Chattur can make two claw attacks or one bite attack.
Bite. Melee Weapon Attack: +1 to hit, range 5 ft., one target. Hit: (1d3-1) piercing damage.
Claw. Melee Weapon Attack: +1 to hit, range 5 ft., one target. Hit: (1d2-1) slashing damage.
Description
Chatturs are tiny humanoids that exhibit trait of small monkeys and rodents. They are slender and quick. They have very dexterous front paws that are equipped with claw like claw-tipped fingers and an opposable thumb. They have a wide face and wide eyes that stare with an innocent look that many humans find appealing. They also have a mask like that of a raccoon on their face that has given them the name of "Space Bandits".
Combat
Chatturs do not like to fight and will do so only in defense of their nests, kin, or friends. Most will use their natural attacks and attempt to trip and bind the enemy with ropes. Some of the larger chatturs have learned how to use Small weapons, such as hand crossbows and shortswords.
Society
Chatturs tend to live in small groups and live as scavengers in cites and ships-often with out the knowledge of those that live and work there. Chatturs do not gather in large groups. The groups tend to fill its niche never over populating an area. When a group hits the point where the population is comfortable, young adult pairs will head out to begin a new group. The troops center around one leader male or female, and will comprise of anywhere between 10 and 30 members. All jobs in a group are shared by both sexes. They live by scavenging and are so good at sneaking about they can live on a ship for years without being discovered. They adapt to new climate and food with ease. Their main enemy is the Wryback, and when one is known to be in the area, the Chatturs will set traps for it and kill it.