Keen Smell. The wolf elemental has advantage on Perception checks that rely on smell.
Multiattack. The bear elemental makes three attacks: one with its bite and two with its thunder slash.
Stormy Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage, as well as 9 (2d8) lightning damage and the target must succeed on a DC 16 Constitution saving throw or be Stunned until the end of the wolf elemental's next turn.
Thunder Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8+ 5) thunder or slashing damage.
Boisterous Roar (Recharge 4–6). Each creature within a 30 ft. cone in front of the bear elemental must make a DC 16 Strength saving throw. On a failure, the target takes 19 (3d10+3) bludgeoning damage and flung up 50 feet away from the bear elemental in a random direction and is knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 4 (1d8) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 15 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half of the bludgeoning damage but isn't moved or knocked prone.
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