Crevice Hider. The lurker can fit in a place one size smaller without squeezing.
Spider Climb. The lurker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The lurker ignores movement restrictions caused by webbing.
Multiattack. The Lurker makes 4 claw attacks and one bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 36 (8d8) poison damage on a failed save, or half as much damage on a successful one.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15), if two or more claws are grappling the same creature and that creature is medium or smaller, that creature is also restrained until at least one claw stops grappling the creature.
Description
The Crevice Lurker hides in crevices and other small openings, and waits for prey to come by. When prey does come, it lunges out and restrains the unfortunate creature with its claws, and then bites the target. They sometimes work in groups, working together to big do larger prey. They do not have a lot of intelligence, but are shown to be quite intelligent when compared with other similar creatures. They are typically black, and have eight claws. Four of these claws are arranged in a circle around the lurkers eyes and mouth, and are used to attack. The remaining four claws are used for movement. The lurkers eyes and mouth are located underneath the head, but it usually has its head raised up. Its eyes are a dark blue and are quite large, and its mouth is circular, with four poisonous fangs. It is pill-shaped. They are very slim and quick.
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