Radiant Weapons. Aurelia's weapon attacks are magical. When Aurelia hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Dawnlight Malleability. Aurelia can manipulate dawnlight, turning it into weapons and armor. On her turn, she may choose the configuration of her armor. It may consist of up to one +1 weapon, one +1 shield, 10 pieces of ammunition, and +3 plate armor. Her stat block assumes she has a longsword, shield, and plate armor.
Regeneration. At the start of her turn, Aurelia regains 30 HP.
Legendary Resistance (3/day). If Aurelia fails a saving throw, she can choose to succeed instead.
Spellcasting. Aurelia knows the Light cantrip and may cast Daylight at will. Charisma is her spell casting ability for these spells.
Multiattack. The solar makes three longsword attacks.
Longsword. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 16 (1d8 + 11) slashing damage plus 23 (5d8) radiant damage.
The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.
Heal. Aurelia regains 10 HP.
Dawnlight Manipulation. Aurelia may change the configuration of her dawnlight.
Move. Aurelia may move equal to her speed.
Attack (costs 2 actions). Aurelia makes one weapon attack.
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