Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Your weapon attacks score a critical hit on a roll of 19 or 20.
You can reroll a saving throw that you fail - you must use the new roll. You can use this 1 times per long rest.
Greataxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
You can attack twice whenever you take the Attack action on your turn.
Rage Against the Machine
When your HP is Half or lower roll a d6. If you roll a 1, you turn into your beast form. Every round you remain under half HP, you increase the chance of change by 16% (Ie round 2 is roll a 1 or 2, etc). You assume full health of the beast.
You Broke the Machine
While in the beast form if you fall to zero HP you may detransform, but if you go unconscious in your normal form you will automatically take two death saving throws.
I am the Machine
While in Beast form, your true self or a known companion can attempt to recapture the Beast on a persuasion check DC 18 once every 8 hours.
Bite
If you are within 5 feet you have use your bonus action to make a bite attack (same as an unarmed)
x3
If a character is hit you can recklessly attack the character that attacked you.
Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Description
Unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Comments