Small Humanoid (Kobold), Lawful Evil
Armor Class 15 Leather Armor
Hit Points 48 (12d6 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The Kobold makes two melee attacks

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:  6 (1d6 + 4) piercing damage.

Sling. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 4) bludgeoning damage.

Description

Kobolds are craven reptilian humanoids that commonly infest dungeons, but not always.

Degenerate Kobolds have been warped by Fel magic, their scales darkened to pitch black and small veins of Fel green energy have begun to spread like spider webbing around their bodies starting from their eyes. Degenerate Kobolds have more hardened scales, and a bulkier form then their predecessors, typically wielding shortswords or spears stolen from waylaid adventurers or caravan guards.

Due to the Fel magic in their veins Degenerate Kobolds have lost their Timidness and clever thinking, never thinking to retreat and their only tactics are to swarm any creature that isnt of the Fel.

Previous Versions

Name Date Modified Views Adds Version Actions
5/26/2019 10:31:39 PM
59
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Coming Soon

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Kalafax

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