Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The Kobold makes two attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage.
Dropped Rock. Ranged Weapon Attack: +6 to hit, one target directly below the kobold. Hit: 10 (2d6 + 4) bludgeoning damage.
Description
Kobolds are craven reptilian humanoids that commonly infest dungeons, but not always.
Degenerate Kobolds have been warped by Fel magic, their scales darkened to pitch black and small veins of Fel green energy have begun to spread like spider webbing around their bodies starting from their eyes. Degenerate Kobolds have more hardened scales, and a bulkier form then their predecessors, typically wielding shortswords or spears stolen from waylaid adventurers or caravan guards.
Due to the Fel magic in their veins Degenerate Kobolds have lost their Timidness and clever thinking, never thinking to retreat and their only tactics are to swarm any creature that isnt of the Fel.
Winged Kobolds. A few kobolds are born with leathery wings and can fly. Known as urds, they like to lurk on high ledges and drop rocks on passersby. Although the urds’ wings are seen as gifts from Tiamat, the Dragon Queen, wingless kobolds are envious of those gifts and don’t get along with the urds.
Previous Versions
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