Bullet Time. (5/day) As a bonus action the Bounty Hunter adds an extra 3 revolver attacks to his multiattack replacing his Deadly Dagger attack.
Multiattack. The bounty hunter can make three attacks (five with his Bullet Time activated) in one turn, two with his revolver and one with his deadly dagger. The revolver attacks can be replaced by an attack from a deadly dagger.
Deadly Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) slashing damage. If hit the target must succeed a DC 16 Constitution saving Throw or take an additional 5d6 poison damage.
Revolver. RangedWeapon Attack: +7 to hit, range 15/80 ft., 1 target. Hit: 18 (2d6 + 6) piercing damage. (When rolling for revolver damage, whenever you roll a 6, add an extra d6 to the damage)
Enter the description for how bonus actions work for your monster here.
Shoot Back. When an enemy rolls a 1 on an attack roll against the Bounty Hunter he gets an attack of opportunity against them.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
The Bounty Hunter has 5 mythic action points.
Return (Costs 2 Actions). When the Bounty Hunter is reduced to 0 hit points or fewer he can come back at half his Max HP (The Bounty Hunter cannot use this mythic action if he is at -55 Hp or lower)
Reload (Costs 1 Action). The Bounty Hunter regains 2 Bullet Times.
Description
When an adventurers are to hard to handle for normal thugs to deal with. He is sent.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/5/2023 4:12:31 AM
|
8
|
1
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5e
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Coming Soon
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