Large Fiend, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 218 (19d10 + 114)
Speed 40 ft.
STR
21 (+5)
DEX
10 (+0)
CON
22 (+6)
INT
6 (-2)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +8, CON +9
Skills Perception +5
Damage Vulnerabilities Radiant, Slashing
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks, Damage from Spells
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Restrained
Senses Darkvision 60 ft., Tremorsense 40ft, Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Butcher has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Volatile. Every time the Butcher recieves damage (activates 5-6) the Butcher will become enraged. While Enraged the Butcher will leave a trail of fire where it has walked. It begins to walk half of its walking speed in a random direction and cannot be stunned while enraged. 2d6 fire damage to any creature stepping in the flames and fail the DC 16 DEX save.

Death Strike (1/day). As the Butcher is slain in its final moments it will atack any creature in its reach. Any creature within 5ft of the Butcher as it dies will need to make a DC 16 DEX save. On a failed save they take 3d12+5 slashing damage and 2d10 fire damage, on a success they are save.

Actions

Multiattack. The Butcher can use its Frightful Presence. It then makes three attacks: three with its Hook of which one can be Fireball.

Hook. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 5) piercing damage plus 7 (2d10) fire damage. Only if Enraged.

Fireball. Ranged Spell Attack: +9 to hit, reach 20/30 ft., one target. Hit: 7 (2d10) fire damage. A 10ft radius puddle of flames will burn for one round before dissipating.

Frightful Presence. Each creature of the Butcher's choice that is within 120 feet of the butcher and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the butcher's Frightful Presence for the next 24 hours.

Habitat: Underdark

Gruunchen

Comments

Posts Quoted:
Reply
Clear All Quotes