Medium Humanoid, Any Alignment
Armor Class 14 natural armor
Hit Points 92 (15d8 + 26)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +7, WIS +3
Skills Athletics +3, History +7, Intimidation +7, Perception +3, Persuasion +7, Stealth +7
Senses Passive Perception 14
Languages Common any one language, plus thieves’ cant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Evasion. If the thief is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the thief instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided the thief isn’t incapacitated.

Actions

Multiattack. The thief makes three Shortsword or Shortbow attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4); piercing damage plus 3 (1d6) poison damage.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.

Bonus Actions

Cunning Action. The thief takes the Dash, Disengage, or Hide action.

Reactions

Uncanny Dodge. The thief halves the damage that it takes from an attack that hits it. The thief must be able to see the attacker.

Habitat: Urban

Nerdcastle

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