Small Beast, Typically Chaotic Neutral
Armor Class 8
Hit Points 3 (1d6)
Speed 25 ft.
STR
13 (+1)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +3, CON +3
Skills Nature +5, Survival +5
Damage Vulnerabilities Cold, Fire, Psychic
Damage Resistances Bludgeoning, Lightning, Damage from Spells
Senses Passive Perception 10
Languages Common Can understand but cannot speak.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Overgrow. When HP is below 1/3rd its maximum, damage of Grass-type moves is increased by 50%. 

Chlorophyll. When sunny, the Pokémon’s DEX modifier doubles.

Actions

Tackle. A physical attack in which the user charges and slams into the target with its whole body. Attack: +9 to hit, reach 10 ft. Hit: 4 (1d8) bludgeoning damage.

Growl. The user growls in an endearing way, making opposing Pokémon less wary. This lowers their STR temporarily by -2.

Level 3: Vine Whip. The target is struck with slender, whiplike vines to inflict damage. Attack: +9 to hit, reach 30 ft. Hit: 5 (1d10 + 2) slashing damage. 

Level 6: Growth. The user's body grows all at once, raising the STR and DEX by +2. 

Level 9: Leech Seed. A seed is planted on the target. It steals some HP from the target every turn. Attack: +12 to hit, reach 10 ft., +9 to hit, reach 5 ft. Hit: 1 every round. HP gets transferred to Pokémon from the enemy. 

Level 12: Razor Leaf. Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. Ranged Attack: +9 to hit, range 5/30 ft., advantage. Hit: 6 (1d6 + 2) piercing damage. 

Level 15: Poison Powder. The user scatters a cloud of poisonous dust that poisons the target. AOE Attack: +15 to hit, range 5/20 ft. Hit: 1d4 poison damage every round and inflicts the surrounding Pokémon within range with the condition poisoned until they are cured or dead. 

Level 15: Sleep Powder. The user scatters a big cloud of sleep-inducing dust around the target. AOE Attack: +15 to hit, +9 to have partial effect, range 5/20 fit. Hit: Inflicts the surrounding Pokémon within range with the condition unconscious or exhaustion if partially effected. 

Reactions

Catch. Throw Pokéball: +9 to hit (+18 if Pokémon is Invisible, +15 if Pokémon is escaping). Hit: 1d20 (+18 if Pokémon is alert, scared or aggressive, +16 if Pokémon is at full health and docile, +14 if Pokémon is charmed, +12 if Pokémon is  exhausted/ grappled/ poisoned, +10 if Pokémon is prone/ restrained, +6 if Pokémon is incapacitated/ paralyzed/ petrified/ stunned), successful if Pokémon is unconscious). Miss: The Pokémon becomes wary. Multiple misses result in the Pokémon becoming aggressive. 

Description

Description. There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger. While it is young, it uses the nutrients that are stored in the seed on its back in order to grow.

Height. 2' 04".

Weight. 15.2 lbs.

Category. Seed.

Type. Grass, poison.

Weaknesses. Fire, psychic, flying, ice. 

Evolutions. Bulbasaur [#0001] > Level 16 > Ivysaur [#0002] > Level 32 > Venusaur [#0003]

Previous Versions

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Monster Tags: beast companion

Habitat: Forest

blue07belle

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