Armor Class 16 Natural Armor
Hit Points 120 (10d12 + 3)
Speed 45 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws DEX +7, CON +6
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Passive Perception 10
Languages Common The amalgamation knows the languages of it's creator.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Amorphous. The blood amalgamation can move through a space as narrow as 2 inches wide without squeezing.

Blood Splatter. Any time the amalgamation is hit in combat, a gout of blood erupts from it's body. All creatures within 10 feet of the amalgamation must succeed on a Dexterity saving throw (DC 12) or take 1d4 necrotic damage.  

Actions

Multiattack. The blood amalgamation makes two attacks per turn.

Fist Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: (2d8 + 2) bludgeoning damage. 

Flinging Fist. Ranged Weapon Attack: +5 to hit, range 10/45 ft., 1 target. Hit:  (2d6 + 2) bludgeoning damage. When hit, the target must make a Constitution saving throw (DC 12). On a success, the target is pushed back 5 ft - while a failure results in the target being pulled to 5ft within range of the amalgamation.

Bonus Actions

Blood Puddle. The blood amalgamation shifts its form into a puddle of oozing blood 10ft in diameter, until the beginning of its' next turn. While in the form of a puddle, the blood amalgamation can move freely for its' entire walking speed without invoking opportunity attacks. Any creatures standing in the puddle have their walking speeds halved. Additionally, any creatures who begin their turn in the puddle must succeed a Constitution saving throw (DC 12) or take 2d8 necrotic damage. On a successful save, the damage is halved.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blood Amalgamation is an animated mass of acidic coagulated blood. It usually takes the shape of a large faceless ogre, though can change its' shape as it desires - but remains without discernible features such as a face or scars. It walks upright like a person and typically stands 11 feet tall.

Creation of a Blood Amalgamation. A blood amalgamation may be created using the blood of approximately 25 medium-sized creatures and alchemical fluids worth 500gp.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BBQMcAwesome

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