Small Swarm of Medium beasts, Typically Chaotic Neutral
Armor Class 12 Natural
Hit Points 19 (3d6 + 6)
Speed 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5
Skills Athletics +5, Perception +3
Damage Vulnerabilities Bludgeoning
Condition Immunities Frightened
Senses Passive Perception 13
Languages -- human
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
PO’ (the Monkey)

PO’ wears a martial arts Black Belt around his waist and has a ‘prideful manner’. He will, at times, walk upright on 2 legs and stares at the other PC’s while walking as if expecting something. {5e Basic Stats to modify from}

Armor Class 12                          Hit Points (1d4)

Speed 30 ft., climb 30 ft.

STR                    DEX                    CON                   INT

WIS                    CHA

5 (-3)                 15 (+2)             10 (+0)             4 (-3)

12 (+1)             8 (-1)

Skills Acrobatics +4, Perception +3, Stealth +4

Senses passive Perception 13

Languages –   Simian and Chris Faraco

Challenge 0 (10 XP)

Special Traits:   Speak with Cohort

   Nimble Escape. Monkey can take the Disengage or Hide action as a bonus action on each of its turns.

Actions:   Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

   Fling Poo. Melee Ranged Attack: +4 to hit (1) target per round (100% at 20’, 75% at 25’, 50% at 30’, etc.) Anyone hit with his poo must Save verses Nausea DC15 (Con), AND are Automatically Distracted for (1d4) rounds. This can happen more than once and on a single target if desired.

 

 

Actions

Multiattack. The ape makes two fist attacks.

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Bonus Actions

Sling poo and run, screeching the whole way

Reactions

PO’s ‘Quirks’:

He likes to pick up things. At any time he may be carrying several things at once. These could be useful or useless. Shiny or just odd. PO’ might pick something up to fight with when called. This could be ANYTHING! It might be completely useless, or ‘inappropriate’. It might even be one of the PC’s weapons (taken without their knowledge if not in-hand…). He once suddenly took Chris’s belt to fight with, leaving Chris with his pants around his ankles in melee! Chris now double knots is belts...

Description

ADDED GAME TRAITS: ACTION COMMANDS {must be spoken aloud by Chris to illicit PO’s response}:

  • “PO’-PO’, FLING POO-POO!” to which PO will fling at an indicated target.
  • “MASTER PO’, I NEED HELP!” spoken to request physical melee attack aid. PO will automatically FLANK Chris’s opponent unless pointed to another target.

Monster Tags: Misc Creature

Habitat: Forest

fyrdman

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