Huge Beast, Unaligned
Armor Class 18 natural armor
Hit Points 350 (20d12 + 120)
Speed 40 ft., Swim 60 ft.
STR
25 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +6, Stealth +5
Damage Immunities Cold
Condition Immunities Prone
Senses Darkvision 120 ft., Passive Perception 14
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack: The walructopus can use its Frightful Presence. It can then make one bite attack and two tentacle attacks.

Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 7) piercing damage.

Tentacle: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained and the walructopus can't use the same tentacle on another target.

Frightful Presence: Each creature of the walructopus's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the walructopus's Frightful Presence for the next 24 hours.

Ink Cloud (Recharge 5-6): A 40-foot radius of ink extends all around the walructopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the walructopus is able to move up to half its swimming speed without provoking opportunity attacks.

Monster Tags: Misc Creature

Habitat: Underwater

ClaySatt

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