Destruction. Choas and mayhem
Spellcasting. The Belial cant cast spells
twisted teleport. Can teleport to anywhere that its been.
slashing claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 47 (11d6 + 3) Slashing damage.
Vicious bite. Melee Weapon Attack: +12 to hit, reach # ft., 1 target. Hit: (6d4 + 12) Piercing damage. (When this creature uses this attack the player that is the victim must roll a DC 15 saving throw or have their head ripped off dealing (17d12 + 42))
no bonus actions
wings. when a player is within 5 ft of the belial, The belial can spread ist bat like wings to fling the player 20 to 45 ft away
Description
Is extremely tall and has a lot of mussels. Gray skin and red eyes. Can only eat blood. Wants to kill all. Has wings
Lair and Lair Actions
A dark, musty, smelling, moist cave
Lair Actions
On initiative count 15 (losing initiative ties), the belial takes a lair action to cause one of the following effects; the Belial can’t use the same effect two rounds in a row:
- Draws players 20 ft towards the belial.
- hypnotizes victims so they don't know there in a cave. Reads their minds to make them believe their in a place they want to be.
Comments