Large Undead, Chaotic Evil
Armor Class 3 Natural armor
Hit Points 38 (2d20 + 21)
Speed 65 ft., Fly 115 ft.
STR
28 (+9)
DEX
29 (+9)
CON
20 (+5)
INT
21 (+5)
WIS
18 (+4)
CHA
25 (+7)
Saving Throws DEX +14, WIS +9
Damage Vulnerabilities Cold, Radiant
Senses Darkvision 150 ft, Passive Perception 29
Languages Speaks and understands all languages
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Destruction. Choas and mayhem

Spellcasting. The Belial cant cast spells

Actions

twisted teleport. Can teleport to anywhere that its been.

slashing claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 47 (11d6 + 3) Slashing damage. 

Vicious bite. Melee Weapon Attack: +12 to hit, reach # ft., 1 target. Hit:  (6d4 + 12) Piercing damage. (When this creature uses this attack the player that is the victim must roll a DC 15 saving throw or have their head ripped off dealing (17d12 + 42))

Bonus Actions

no bonus actions

Reactions

wings. when a player is within 5 ft of the belial, The belial can spread ist bat like wings to fling the player 20 to 45 ft away

Description

Is extremely tall and has a lot of mussels. Gray skin and red eyes. Can only eat blood. Wants to kill all. Has wings

Lair and Lair Actions

A dark, musty, smelling, moist cave

Lair Actions

On initiative count 15 (losing initiative ties), the belial takes a lair action to cause one of the following effects; the Belial can’t use the same effect two rounds in a row:

  • Draws players 20 ft towards the belial.
  • hypnotizes victims so they don't know there in a cave. Reads their minds to make them believe their in a place they want to be.

 

Habitat: Underdark

ShortSword643

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