Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 38 (3d6 + 12)
Speed 20 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
18 (+4)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +6, DEX +4, WIS +4
Skills Perception +6
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 16
Languages All - Speak and understand all language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Overload. If targeted by lightning-type spells, the construct must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious

Mechanical Nature. The construct doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The construct makes two Bladed Arm attacks.

Bladed Arm. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (2d8 + 4) slashing damage.

Shield. +1 A/C and can use shield to block ranged attacks on successful DEX 15dc.

Description

      Clockwork Bulwarks are constructs made by Salvatore Malore. Designed to defend citizens, clad in heavy bronze armor, wielding a large shield and a bladed arm. They work off arcane controlled gears, similar to a clock. They are typically linked to a Arcane Power Core nearby. They must remain 1000ft from a Arcane Power Core to remain operational.

      Their body is made of a light-weight Mithril alloy, able to shrug off most impacts. Due to the conductivity of the alloy, they are very susceptible to Lightning based attacks, but immune to Poison and Disease. They are also immune to all conditional effect. (Petrified, charmed, Terror, ect.)

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/5/2023 2:48:47 AM
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1
1
Coming Soon
5/6/2023 2:08:13 AM
14
1
1.1
Coming Soon
MoonscarLethorian

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