Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (18 at night)
Hit Points 126 (5d8 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
12 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws INT +7, WIS +11
Skills Animal Handling +11, Perception +11, Stealth +11, Survival +11
Senses Darkvision 30 ft, Passive Perception 21
Languages Druidic plus any two languages
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Annamagus is a 17th-level spellcaster. her spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). she has the following druid spells prepared:

Cantrips (at will): druidcraft, infestation, primal savagery

1st level (4 slots): detect poison and disease, longstrider, speak with animals, jump, beast bondsnare

2nd level (3 slots): animal messenger, beast sense, [Tooltip Not Found], locate animals or plantspass without trace, protection from poison

3rd level (3 slots):conjure animals, feign death, water breathing

4th level (3 slots):conjure woodland beings, dominate beast, giant insect

5th level (2 slots):insect plague

6th level (1 slots):conjure fay, find the path

7th level (1 slots):regenerate

8th level (1 slots):animal shapes

9th level (1 slots):shape change

Wild shape

you can use bonus action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.   Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.

mystic beast shape

At 10th level, you can expend two uses of Wild Shape at the same time to transform into mystic a beast whose CR is equal to half your level

Actions

Quarterstaff. Melee Weapon Attack: +8 to hit  reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage,

Natural Weapons: +9 to hit deals 1d6 bludgeoning, piercing, or slashing damage, plus 9 to hit

Description

Druids dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Alert feat, 

Moonswaddled Armor
Armor (any light armor), rare

This comfortable set of armor grants additional respite when worn at night. You gain a +1 bonus to AC while wearing this armor between sunset and sunrise, and when you would normally roll one or more hit dice to restore hit points when taking a short rest at night, you instead use the highest number possible for each die.

Circlet of the Huntsman's Third Eye
Wondrous item, very rare (requires attunement)

This metallic barbed circlet features a grotesque, yet ornate, severed eye hanging from its center. The eye rests on the forehead of the creature wearing it. While attuned to the circlet and wearing it, you can call upon the sharpened instincts of the eye's original owner, granting you advantage on Wisdom (Survival) checks.

The circlet holds 5 charges and regains all expended charges each day at dawn. You can expend 1 of its charges as a bonus action to cast hunter's mark on a creature within the spell's range. You make Constitution saving throws to maintain concentration on hunter's mark cast in this way with advantage. In addition, you can expend 1 charge as a bonus action on another turn or as a second charge when you cast hunter's mark in this way to gain truesight out to 120 feet for 1 minute.

Curse. Attuning to the circlet curses you until you are targeted by the remove curse spell or similar magic: removing the circlet fails to end the curse. While cursed, whenever you roll a 1 on an attack roll or ability check, you take 1d6 psychic damage as the eye's intense frustration stabs into your mind.

twin serpent staff, as an action you can cast poison spray, dc 16.    

life transfer as an action you can make the two snake heads of this staff bite down on two creatures. the creature with the least missing hit points takes 3d8 necrotic damage. the other creature heals the amount of damage dealt +4, any poisons or diseases are transferred as well

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Starrcraft

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