Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Thieves' Cant Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack:+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.

Net. Ranged Weapon Attack:+4 to hit, range 5/15 ft., one Large or smaller creature. Hit: The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.

Description

These pirates sail all around the Sword Coast giving a hard time to all peaceful travelers and merchant ships. They often act in teams of three to four and are lead by a Captain, whom they would easily betray if they see an opportunity to become rich or to just have their lives spared.

Monster Tags: NPC

Habitat: CoastalSwampUrban

SilentBerserker

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