Innate Spellcasting: Corellon's spell casting ability is Wisdom (spell save DC 27. He can innately cast the following Spells, requiring no material components:
At will: Animal Shapes, Transport via Plants,Conjure Woodland Beings, Entangle
3/day each: Mass Heal, Sunburst, Wall of Thorns, Telekinesis
1/day each: Storm of Vengeance
Legendary Resistance ( 10/day ): If Corellon fails a saving throw, he can choose to succeed instead.
Limited Magic Immunity: Limited Magic Immunity Unless he wishes to be affected, Corellon is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.
Magic Weapons: Corellon's weapon attacks are magical.
Regeneration: Corellon regains 70 hit points at the start of his turn.
Spellcasting. Corellon Lanethian is a 10th level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Actions
Multiattack: Corellon makes 5 longsword attacks
Longsword: Melee Weapon Attack: +19 to hit, reach 5 ft., one target. (8d10 + 10) slashing damage plus 27 (6d8) radiant damage.
Longbow: Ranged Weapon Attack: +19 to hit, range 150/600 ft., one target. Hit: (5d8 + 10) piercing damage plus 27 (6d8) radiant damage.
Serenity of Crescent Grove: Corellon clears any harmful weather effect within 1 miles of his surrounding.
Might of The Greater Gods
Power Overwhelming: Greater Deities have maximized ability scores, representing the threshold of their avatar's power projection in the Prime Material.
Discorporation: When Corellon Larethian drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in Arborea, and he is unable to take physical form for a time.
Divine Health: Greater Deities receives maximum hit points for each Hit Die.
Divine Grace: Greater Deities do not automatically fail on a roll of 1
Divine Invulnerability: Greater Deities are immune to polymorphing or any attacks that alter their form, to any ability drain or damage, to any mind-affecting effects ( Such as Illusions or compulsions ), and to disease, sleep, death effects, and disintegration. They are also immune to any effects that imprison or banish them.
Remote Sensing: As a standard action, Corellon Larethian can perceive everything within a radius of 19 miles around any of its worshipers, holy sites, or other objects or locales sacred to the deity. This supernatural effect can also be centered on any place where someone speaks the deity’s name or title for up to 1 hour after the name is spoken, and at any location when an event related to the deity’s portfolio occurs.The remote sensing power can cross planes and penetrate any barrier, unless it's an area otherwise blocked by a deity of equal or higher rank. Remote sensing is not fooled by anyr spells, and it does not create a magical sensor that other creatures can detect. Corellon Larethian can extend its senses to 19 remote locations at once (depending on divine rank) and still sense what’s going on nearby. Once a deity chooses a remote location to sense, it automatically receives sensory information from that location until it chooses a new location to sense, or until it can’t sense the location.
Block Sensing: As a standard action, Corellon Larethian can block the sensing ability of other deities of its rank or lower. This power extends for a radius of one mile per rank of the deity, or within the same distance around a temple or other locale sacred to the deity, or the same distance around a portfolio-related event. The deity can block two remote locations at once, plus the area within one mile of itself. The blockage lasts 1 hour per divine rank.
Divine Attunement: Greater deities automatically sense any event that involves their portfolios, regardless of the number of people involved. In addition, their senses extend one week into the past and one week into the future for every divine rank they have. When a deity senses an event, it merely knows that the event is occurring and where it is. The deity receives no sensory information about the event. Once a deity notices an event, it can use its remote sensing power to perceive the event.
Remote Communication: As a standard action, Corellon Larethian can send a communication to a remote location. The deity can speak to any of its own worshipers, and to anyone within 19 miles away from a site dedicated to the deity, or within 19 miles away from a statue or other likeness of the deity. The creature being contacted can receive a telepathic message that only it can hear. Alternatively, the deity’s voice can seem to issue from the air, the ground, or from some object of the deity’s choosing (but not an object or locale dedicated to another deity of equal or higher rank than the deity who is speaking). In the latter case, anyone within earshot of the sound can hear it. The deity can send a manifestation or omen instead of a spoken or telepathic message. The exact nature of this communication varies with the deity, but it usually is some visible phenomenon. A deity’s communication power can cross planes and penetrate any barrier. Once communication is initiated, the deity can continue communicating until it decides to end the communication. A deity can carry on as many remote communications at one time as it can remote sense at one time.
Divine Presence: All characters within 30 feet of the Greater Deity's Avatar or gazing directly upon him must make a DC 15 Charisma saving throw. Upon failure, a character rolls a 1d4 and suffers one of the following long-term madness effects ( Which can only be cured with a Greater Restoration spell or more powerful magic. Once the madness if over or cured, a character cannot be affected by it again until 24 hours have passed ) , for a duration of 1d10+10 hours:
Emerald Dream: Corellon can cast "Plane shift" to a location of his choosing in the Feywild with no saving throw on himself and up to 8 other willing or unwilling targets. Corellon cannot choose only himself. The transition lasts for 1 minute, at the end of which all targets shift back to their original positions on the Prime Material automatically, as if no time had passed at all ( I.E Corellon will not be able to use this action again until the start of his turn upon dissipation of the Planar shift )
Timless Archery: Corellon casts "Time Stop", taking 1d4 + 1 turns in a row during which he can only use Ranged Weapon Attacks with his Longbow.
Nimbleness of the Seldarine: Corellon quadruples his speed for up to 1 minute.
Star Smite: Corellon swiftly leaps up hundreds of feet into the air with divine agility, striking down one target with his sword as he lands for double damage, completely ignoring the target's AC as it cleaves through them with unimaginable speed.
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Posted May 27, 2019Jesus Christ has found a successor and his name is Corellon